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Company of heroes 3 vietnam6/9/2023 Wehrmacht Bunkers & Afrikakorps Heavy Machine Gun Bunkerįlak 30 AA Gun, M16 Multiple Gun Motor Carriage & M1919 Heavy Machine Gun Teamīutton has been overhauled to be less punishing. The distance a player can now right-click to issue an automatic auto-reverse command without using the auto-reverse ability has been set from 20 to 60.Weapon cooldown modifier when suppressed increased by +50%Īuto-reverse distance is being increased to reduce how often a player needs to use the Reverse ability and make it easier to back vehicles up during the heat of battle.The following changes address these cases and allow vehicles to kite Anti-Tank Rifle Units. Stay tuned and we will have more information for you soon!Īfrikakorps Panzerjager Panzerbusche & British Corps Infantry Section Boys Anti-Tank RiflesĪnti-Tank rifles are overperforming in their ability to shutdown vehicle play and engage targets while under suppression. Our next update to the Development Priorities list will come shortly after our next major update, Operation: CLASSIFIED, which is in the works. Our team hopes to continue sharing more insights like this in the weeks and months ahead via blogs, developer livestreams, and more. Hopefully, this rundown of the Development Priorities list sheds some light on how our team prioritizes features, defines what those mean, explains how items make the list, and outlines when you can expect them to be delivered. Those features are still important to us, but we feel that focusing first on improving the overall quality of the game will have a much larger impact on all our players' experience in CoH3. This means some requested items like Replays, Observer Mode or Ranked seasons aren’t on our short-term list for now. Remaining On Target items will be included in the next PC update.Īs outlined in the above list, our focus right now is on improving the overall gameplay experience, rolling out fixes, adding additional quality-of-life features, and bringing new content to Company of Heroes 3.We are dedicated to supporting this game for years to come and our aim is to strengthen player trust with effective communication and action to back it up, as we continue to make CoH3 the best experience for all our players. We saw quite a bit of feedback on our Development Priorities list, so we hope that this post today also provides insight into how we make decisions. Additionally, we want to show you more of what is in the works at Relic for our next update. We’ve already begun this process with last week’s livestream where we offered insight into how our Design team approached the latest Balance Update. So, we’ve reorganized, and we hope you will see improvements in our communication in the coming weeks as we are planning to give more insight into what happens behind the scenes during the live development of CoH3. These were not received as well as we hoped, notably due to a lack of transparent communication based on the feedback that you were giving us and our own team’s priorities. In the same update, we also brought Challenges, Merit, and cosmetics to the game. With Operation Sapphire Jackal, we fixed over a thousand issues & bugs. Our principal focus has been on fixing urgent issues through hotfixes and supporting and improving your gameplay experience with larger updates. Since the launch of Company of Heroes 3 in February, our team has received considerable player feedback, data, and information.
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